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1. Missing T1 BPs well beyond a joke - in Test Server Feedback [original thread]
I have to agree. This is a little out of hand. These should have been in ages ago, I'm not sure why they weren't in at the game's release, but there is ABSOLUTLY no excuse for them not being in game now.
- by Arch Aggelos - at 2004.02.04 10:17:00
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2. Introduction to Castor - in Test Server Feedback [original thread]
Wonderful news!
- by Arch Aggelos - at 2003.12.14 03:05:00
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3. Missles still ineffective. - in Test Server Feedback [original thread]
Edited by: Arch Aggelos on 13/10/2003 06:36:13 Quote: I think usefull but not wonderful sounds like its balanced? Talking to any of my corpmates who use Tachyons and they would call them "wonderful" Balance is key. Nerf Turrets (T...
- by Arch Aggelos - at 2003.10.13 06:35:00
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4. Missles still ineffective. - in Test Server Feedback [original thread]
Quote: Only problems I have is: You keep blowing up pods and even worse; cargo containers, of people you have destroyed. Missiles were responsible for lowering my security status below -5 and forcing me out of empire space... didn't intend t...
- by Arch Aggelos - at 2003.10.13 06:34:00
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5. Missles still ineffective. - in Test Server Feedback [original thread]
Quote: But missiles are usefull for PvP are they not? Relativly easy to counter, and only doing slightly more damage than turrets, they are usefull, but not wonderful. You also have to worry about splash damage, so especially when using ...
- by Arch Aggelos - at 2003.10.11 22:14:00
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6. LARGE AMMO SIZE ... Reduce it already !!!!!!! - in Test Server Feedback [original thread]
Quote: True, larger cargo holds are needed. If the best equipped indy with 10k cargo hold isn't even able to move a single frigate in its hold, something must be wrong... I agree with you completely. The bestower is larger than my Scorpi...
- by Arch Aggelos - at 2003.10.11 18:33:00
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7. LARGE AMMO SIZE ... Reduce it already !!!!!!! - in Test Server Feedback [original thread]
Quote: ... so you're saying that being able to carry 2 days worth of ammo isn't enough? What, you mean like lasers? (which also happen to have the fastest tracking speed and do the most damage...)
- by Arch Aggelos - at 2003.10.11 18:27:00
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8. Missles still ineffective. - in Test Server Feedback [original thread]
The low damage and slow RoF of missles does not allow them to be an effective replacement for the high number of turret slots provided to the other races battleships. Assuming 400 damage for a torp, that's nowhere near the wrecking shots my Tachy...
- by Arch Aggelos - at 2003.10.11 18:21:00
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9. Cloaking device - in Test Server Feedback [original thread]
Quote: yup...but so is a cloaked ship on the scanner! What good is cloaking if you still show up in the scanner? If you are unable to interact with the eve-universe, it should be equally unable to interact with you...
- by Arch Aggelos - at 2003.10.10 19:37:00
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10. Sequence of loading ships and environment - in Test Server Feedback [original thread]
This should be in the Idea Lab forum, not Patch Review... Devs lock threads like this here, they read them in Idea Lab...
- by Arch Aggelos - at 2003.09.15 08:34:00
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11. Updated billboards - in Test Server Feedback [original thread]
Thanks t0rfiFrans, I appreciate the info.
- by Arch Aggelos - at 2003.09.14 02:06:00
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12. bs npc pirates - in Test Server Feedback [original thread]
Quote: To my nowledge, the entire point of EvE was a fully player-driven environment with as little npc content as humanly possible (apart from the storyline). No "Hunt the giant space-skull"(haha, we laughed so hard at that in the old days...
- by Arch Aggelos - at 2003.09.13 19:12:00
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13. Using of Mobile Refineries - in Test Server Feedback [original thread]
Quote: Someone had to buy the platform still, and you think the builders of such a platform would advertise selling it to you at 'and you get less out then you do using any other refineries'? ;) ;) No, they wouldn't advertise the fac...
- by Arch Aggelos - at 2003.09.13 19:06:00
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14. The clone system nightmare scenario - in Test Server Feedback [original thread]
I agree with Darth on this one. Honestly, I feel Death already has too little sting. It's all in losing a ship, even those 19m skill point clones only cost a few mil. No biggie, and no one's even close to those yet. If it were up to me your clone ...
- by Arch Aggelos - at 2003.09.13 18:27:00
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15. Updated billboards - in Test Server Feedback [original thread]
on TQ I've noticed the Billboards have a ticker running down the bottem that sometimes reads "this space for rent" or something similar. Will players and their corps ever be able to actually rent ad space on billboards?
- by Arch Aggelos - at 2003.09.13 18:20:00
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16. Tracking disruptor, weird graphic. - in Test Server Feedback [original thread]
Quote: it WOULD look cool if it only pulsed once or twice No, it wouldn't...
- by Arch Aggelos - at 2003.09.13 09:36:00
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17. Petition that some changes are excessive. - in Test Server Feedback [original thread]
NO
- by Arch Aggelos - at 2003.09.09 23:08:00
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18. System loading / lag / mass combat problems - in Test Server Feedback [original thread]
I agree Tigress, something needs to be done about the lag problems in this game when warping/jumping. If they fixed this by not letting your ship load in space until it was moderately certain you'd loaded the environment this would also do away wi...
- by Arch Aggelos - at 2003.09.08 16:06:00
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19. Invulnerability at system entry? - in Test Server Feedback [original thread]
I would love to see invulnerability removed in favor of not loading the ship in space until the Client had caught up. This makes so much more sense than invulnerability. Come on CCP! Lets have it!
- by Arch Aggelos - at 2003.09.08 16:00:00
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20. Mine volume missed out in latest chaos patch - in Test Server Feedback [original thread]
yeah, useful mines would be nice...
- by Arch Aggelos - at 2003.09.08 07:42:00
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